oss_test/Source/OSS/BlasterGameMode.cpp

27 lines
487 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "BlasterGameMode.h"
namespace MatchState
{
const FName Cooldown = FName("Cooldown");
}
void ABlasterGameMode::BeginPlay()
{
Super::BeginPlay();
}
void ABlasterGameMode::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
UE_LOG(LogTemp, Warning, TEXT("Countdown: %f"), MatchTime - GetWorld()->GetTimeSeconds());
if (MatchTime - GetWorld()->GetTimeSeconds() <= 0.f)
{
RestartGame();
}
}