27 lines
487 B
C++
27 lines
487 B
C++
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "BlasterGameMode.h"
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namespace MatchState
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{
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const FName Cooldown = FName("Cooldown");
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}
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void ABlasterGameMode::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ABlasterGameMode::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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UE_LOG(LogTemp, Warning, TEXT("Countdown: %f"), MatchTime - GetWorld()->GetTimeSeconds());
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if (MatchTime - GetWorld()->GetTimeSeconds() <= 0.f)
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{
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RestartGame();
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}
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}
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