// Fill out your copyright notice in the Description page of Project Settings. #include "BlasterGameMode.h" namespace MatchState { const FName Cooldown = FName("Cooldown"); } void ABlasterGameMode::BeginPlay() { Super::BeginPlay(); } void ABlasterGameMode::Tick(float DeltaTime) { Super::Tick(DeltaTime); UE_LOG(LogTemp, Warning, TEXT("Countdown: %f"), MatchTime - GetWorld()->GetTimeSeconds()); if (MatchTime - GetWorld()->GetTimeSeconds() <= 0.f) { RestartGame(); } }