Bert
|
e478e0d433
|
106 - On Possess
|
2022-05-08 21:16:19 +02:00 |
Bert
|
f7c84eee2f
|
105 - Elim Bot
|
2022-05-08 20:59:54 +02:00 |
Bert
|
c837a3f86d
|
104 - Disable Movement when Eliminated
|
2022-05-08 19:31:58 +02:00 |
Bert
|
018013cb5d
|
103 - Dissolving with Curves
|
2022-05-08 18:35:37 +02:00 |
Bert
|
e7afae361b
|
102 - Dissolving the Character
|
2022-05-08 15:33:31 +02:00 |
Bert
|
bfd120f7a3
|
101 - Dissolve material
|
2022-05-08 15:18:30 +02:00 |
Kingsmedia
|
767925f882
|
100 - Respawning
|
2022-05-08 12:24:08 +02:00 |
Kingsmedia
|
659a9b30de
|
99 - Elim Animation
|
2022-05-07 19:10:32 +02:00 |
Kingsmedia
|
9999ef2d37
|
98 - Blaster Game Mode
|
2022-05-07 17:11:53 +02:00 |
Kingsmedia
|
835069d362
|
97 - Damage
|
2022-05-07 13:03:19 +02:00 |
Kingsmedia
|
26e44a4b4e
|
96 - Update Health in the HUD
|
2022-05-07 12:03:33 +02:00 |
Kingsmedia
|
ce6d62f323
|
95 - Health
|
2022-05-07 11:04:11 +02:00 |
Kingsmedia
|
4ef9d3306a
|
92 - Testing the Game
|
2022-05-06 23:55:01 +02:00 |
Kingsmedia
|
76289d97e4
|
91 - Automatic Fire
|
2022-05-06 22:54:23 +02:00 |
Kingsmedia
|
3a5ca822aa
|
89 - Smooth Rotation for Proxies
|
2022-05-06 12:43:18 +02:00 |
Kingsmedia
|
db9ebc98fe
|
88 - Hitting the Character
|
2022-05-06 00:41:35 +02:00 |
Kingsmedia
|
5056862a83
|
87 - Extending the Trace Start
|
2022-05-05 23:03:09 +02:00 |
Kingsmedia
|
eeb7113a38
|
86 - Change Crosshair Color
|
2022-05-05 22:46:35 +02:00 |
Kingsmedia
|
dff53980f9
|
85 - Shrink Crosshairs when Aiming
|
2022-05-05 22:13:12 +02:00 |
Kingsmedia
|
38473505f5
|
84 - Zoom While Aiming
|
2022-05-05 22:03:50 +02:00 |
Kingsmedia
|
ad7af7454b
|
83 - Correcting the Weapon Rotation
|
2022-05-05 21:30:30 +02:00 |
Kingsmedia
|
afa339d8c1
|
82 - Crosshair Spread
|
2022-05-05 18:48:17 +02:00 |
Kingsmedia
|
e75c93aeb4
|
81 - Drawing the Crosshairs
|
2022-05-05 18:16:59 +02:00 |
Kingsmedia
|
7127ade9ee
|
80 - Blaster HUD and Player Controller
|
2022-05-05 17:57:57 +02:00 |
Kingsmedia
|
490af86ef1
|
78 - Shell Physics
|
2022-05-05 16:40:14 +02:00 |
Kingsmedia
|
58df613558
|
77 - Bullet Shells
|
2022-05-05 15:49:24 +02:00 |
Kingsmedia
|
ffa9bfc84c
|
76 - Projectile Hit Events
|
2022-05-05 15:02:47 +02:00 |
Kingsmedia
|
99de487299
|
75 - Replicating the Hit Target
|
2022-05-05 14:29:21 +02:00 |
Kingsmedia
|
780a9163f1
|
74 - Projectile Tracer
|
2022-05-05 14:15:25 +02:00 |
Kingsmedia
|
a3cc71b200
|
73 - Projectile Movement Component
|
2022-05-05 12:59:50 +02:00 |
Kingsmedia
|
e56044608a
|
72 - Spawning the Projectile
|
2022-05-05 12:51:14 +02:00 |
Kingsmedia
|
53a50536f1
|
71 - The Hit Target
|
2022-05-05 00:39:17 +02:00 |
Kingsmedia
|
87c38977c9
|
Added missing map and fixed packaged build
|
2022-05-05 00:06:57 +02:00 |
Kingsmedia
|
85c074d97e
|
70 - Fire Effects in Multiplayer
|
2022-05-04 22:57:45 +02:00 |
Kingsmedia
|
cd21cd9366
|
69 - Fire Weapon Effects
|
2022-05-04 22:27:26 +02:00 |
Kingsmedia
|
99275f1b71
|
68 - Fire Montage
|
2022-05-04 22:13:31 +02:00 |
Kingsmedia
|
42f5e0135b
|
67 - Projectile Weapon Class
|
2022-05-04 19:17:25 +02:00 |
Kingsmedia
|
9be6a465de
|
66 - Optional Challenge: Crouch Footstep Sounds
|
2022-05-04 18:55:25 +02:00 |
Kingsmedia
|
a7348a39e4
|
65 - Footstep and Jump Sounds
|
2022-05-04 18:39:57 +02:00 |
Kingsmedia
|
a13761a6c6
|
64 - Rotating Running Animations
|
2022-05-04 15:24:54 +02:00 |
Kingsmedia
|
b61d2d9ad0
|
63 - Crouch Unequipped
|
2022-05-04 14:57:48 +02:00 |
Kingsmedia
|
ab42efa036
|
62 - Net Update Frequency
|
2022-05-04 14:27:45 +02:00 |
Kingsmedia
|
3b41ab1f9a
|
61 - Rotate Root Bone
|
2022-05-04 14:09:01 +02:00 |
Kingsmedia
|
e0e4561594
|
60 - Turning in Place
|
2022-05-04 11:28:00 +02:00 |
Kingsmedia
|
5247d7548b
|
59 - FABRIK IK
|
2022-05-04 00:43:10 +02:00 |
Kingsmedia
|
24810133ea
|
58 - Using our Aim Offsets
|
2022-05-04 00:00:29 +02:00 |
Kingsmedia
|
c090c0a37f
|
57 - Pitch in Multiplayer
|
2022-05-03 23:36:35 +02:00 |
Kingsmedia
|
534cdfe902
|
56 - Applying Aim Offsets
|
2022-05-03 23:14:04 +02:00 |
Kingsmedia
|
cf45d21cf8
|
55 - Aim Offsets
|
2022-05-03 22:21:37 +02:00 |
Kingsmedia
|
59856782f7
|
54 - Aim Walking
|
2022-05-03 19:50:47 +02:00 |