Commit Graph

175 Commits

Author SHA1 Message Date
Bert e478e0d433 106 - On Possess 2022-05-08 21:16:19 +02:00
Bert f7c84eee2f 105 - Elim Bot 2022-05-08 20:59:54 +02:00
Bert c837a3f86d 104 - Disable Movement when Eliminated 2022-05-08 19:31:58 +02:00
Bert 018013cb5d 103 - Dissolving with Curves 2022-05-08 18:35:37 +02:00
Bert e7afae361b 102 - Dissolving the Character 2022-05-08 15:33:31 +02:00
Bert bfd120f7a3 101 - Dissolve material 2022-05-08 15:18:30 +02:00
Kingsmedia 767925f882 100 - Respawning 2022-05-08 12:24:08 +02:00
Kingsmedia 659a9b30de 99 - Elim Animation 2022-05-07 19:10:32 +02:00
Kingsmedia 9999ef2d37 98 - Blaster Game Mode 2022-05-07 17:11:53 +02:00
Kingsmedia 835069d362 97 - Damage 2022-05-07 13:03:19 +02:00
Kingsmedia 26e44a4b4e 96 - Update Health in the HUD 2022-05-07 12:03:33 +02:00
Kingsmedia ce6d62f323 95 - Health 2022-05-07 11:04:11 +02:00
Kingsmedia 4ef9d3306a 92 - Testing the Game 2022-05-06 23:55:01 +02:00
Kingsmedia 76289d97e4 91 - Automatic Fire 2022-05-06 22:54:23 +02:00
Kingsmedia 3a5ca822aa 89 - Smooth Rotation for Proxies 2022-05-06 12:43:18 +02:00
Kingsmedia db9ebc98fe 88 - Hitting the Character 2022-05-06 00:41:35 +02:00
Kingsmedia 5056862a83 87 - Extending the Trace Start 2022-05-05 23:03:09 +02:00
Kingsmedia eeb7113a38 86 - Change Crosshair Color 2022-05-05 22:46:35 +02:00
Kingsmedia dff53980f9 85 - Shrink Crosshairs when Aiming 2022-05-05 22:13:12 +02:00
Kingsmedia 38473505f5 84 - Zoom While Aiming 2022-05-05 22:03:50 +02:00
Kingsmedia ad7af7454b 83 - Correcting the Weapon Rotation 2022-05-05 21:30:30 +02:00
Kingsmedia afa339d8c1 82 - Crosshair Spread 2022-05-05 18:48:17 +02:00
Kingsmedia e75c93aeb4 81 - Drawing the Crosshairs 2022-05-05 18:16:59 +02:00
Kingsmedia 7127ade9ee 80 - Blaster HUD and Player Controller 2022-05-05 17:57:57 +02:00
Kingsmedia 490af86ef1 78 - Shell Physics 2022-05-05 16:40:14 +02:00
Kingsmedia 58df613558 77 - Bullet Shells 2022-05-05 15:49:24 +02:00
Kingsmedia ffa9bfc84c 76 - Projectile Hit Events 2022-05-05 15:02:47 +02:00
Kingsmedia 99de487299 75 - Replicating the Hit Target 2022-05-05 14:29:21 +02:00
Kingsmedia 780a9163f1 74 - Projectile Tracer 2022-05-05 14:15:25 +02:00
Kingsmedia a3cc71b200 73 - Projectile Movement Component 2022-05-05 12:59:50 +02:00
Kingsmedia e56044608a 72 - Spawning the Projectile 2022-05-05 12:51:14 +02:00
Kingsmedia 53a50536f1 71 - The Hit Target 2022-05-05 00:39:17 +02:00
Kingsmedia 87c38977c9 Added missing map and fixed packaged build 2022-05-05 00:06:57 +02:00
Kingsmedia 85c074d97e 70 - Fire Effects in Multiplayer 2022-05-04 22:57:45 +02:00
Kingsmedia cd21cd9366 69 - Fire Weapon Effects 2022-05-04 22:27:26 +02:00
Kingsmedia 99275f1b71 68 - Fire Montage 2022-05-04 22:13:31 +02:00
Kingsmedia 42f5e0135b 67 - Projectile Weapon Class 2022-05-04 19:17:25 +02:00
Kingsmedia 9be6a465de 66 - Optional Challenge: Crouch Footstep Sounds 2022-05-04 18:55:25 +02:00
Kingsmedia a7348a39e4 65 - Footstep and Jump Sounds 2022-05-04 18:39:57 +02:00
Kingsmedia a13761a6c6 64 - Rotating Running Animations 2022-05-04 15:24:54 +02:00
Kingsmedia b61d2d9ad0 63 - Crouch Unequipped 2022-05-04 14:57:48 +02:00
Kingsmedia ab42efa036 62 - Net Update Frequency 2022-05-04 14:27:45 +02:00
Kingsmedia 3b41ab1f9a 61 - Rotate Root Bone 2022-05-04 14:09:01 +02:00
Kingsmedia e0e4561594 60 - Turning in Place 2022-05-04 11:28:00 +02:00
Kingsmedia 5247d7548b 59 - FABRIK IK 2022-05-04 00:43:10 +02:00
Kingsmedia 24810133ea 58 - Using our Aim Offsets 2022-05-04 00:00:29 +02:00
Kingsmedia c090c0a37f 57 - Pitch in Multiplayer 2022-05-03 23:36:35 +02:00
Kingsmedia 534cdfe902 56 - Applying Aim Offsets 2022-05-03 23:14:04 +02:00
Kingsmedia cf45d21cf8 55 - Aim Offsets 2022-05-03 22:21:37 +02:00
Kingsmedia 59856782f7 54 - Aim Walking 2022-05-03 19:50:47 +02:00