143 - Reload Animations
This commit is contained in:
parent
8f3a46b63d
commit
d4afa9f956
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -272,22 +272,22 @@ void ABlasterCharacter::PlayReloadMontage()
|
|||
SectionName = FName("Rifle");
|
||||
break;
|
||||
case EWeaponType::EWT_RocketLauncher:
|
||||
SectionName = FName("Rifle"); // Todo: create rocket reload montage section
|
||||
SectionName = FName("RocketLauncher");
|
||||
break;
|
||||
case EWeaponType::EWT_Pistol:
|
||||
SectionName = FName("Rifle"); // Todo: create pistol reload montage section
|
||||
SectionName = FName("Pistol");
|
||||
break;
|
||||
case EWeaponType::EWT_SubmachineGun:
|
||||
SectionName = FName("Rifle"); // Todo: create SMG reload montage section
|
||||
SectionName = FName("Pistol");
|
||||
break;
|
||||
case EWeaponType::EWT_Shotgun:
|
||||
SectionName = FName("Rifle"); // Todo: create Shotgun reload montage section
|
||||
SectionName = FName("Shotgun");
|
||||
break;
|
||||
case EWeaponType::EWT_SniperRifle:
|
||||
SectionName = FName("Rifle"); // Todo: create Sniper reload montage section
|
||||
SectionName = FName("SniperRifle");
|
||||
break;
|
||||
case EWeaponType::EWT_GrenadeLauncher:
|
||||
SectionName = FName("Rifle"); // Todo: create Grenade Launcher reload montage section
|
||||
SectionName = FName("GrenadeLauncher");
|
||||
break;
|
||||
default:
|
||||
SectionName = FName("Rifle");
|
||||
|
|
Loading…
Reference in New Issue