diff --git a/Content/Assets/Animations/Grenade.uasset b/Content/Assets/Animations/Grenade.uasset new file mode 100644 index 0000000..4918932 Binary files /dev/null and b/Content/Assets/Animations/Grenade.uasset differ diff --git a/Content/Assets/Animations/ReloadPistol.uasset b/Content/Assets/Animations/ReloadPistol.uasset new file mode 100644 index 0000000..74df795 Binary files /dev/null and b/Content/Assets/Animations/ReloadPistol.uasset differ diff --git a/Content/Assets/Animations/ReloadRocket.uasset b/Content/Assets/Animations/ReloadRocket.uasset new file mode 100644 index 0000000..300d71c Binary files /dev/null and b/Content/Assets/Animations/ReloadRocket.uasset differ diff --git a/Content/Assets/Animations/Reload_Rocket.uasset b/Content/Assets/Animations/Reload_Rocket.uasset new file mode 100644 index 0000000..342344e Binary files /dev/null and b/Content/Assets/Animations/Reload_Rocket.uasset differ diff --git a/Content/Assets/Animations/SniperReload.uasset b/Content/Assets/Animations/SniperReload.uasset new file mode 100644 index 0000000..47f6e09 Binary files /dev/null and b/Content/Assets/Animations/SniperReload.uasset differ diff --git a/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.uasset b/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.uasset index e6eec18..1799127 100644 Binary files a/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.uasset and b/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.uasset differ diff --git a/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter_Skeleton.uasset b/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter_Skeleton.uasset index 645ad06..80d7cdb 100644 Binary files a/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter_Skeleton.uasset and b/Content/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter_Skeleton.uasset differ diff --git a/Content/Blueprints/Character/Animation/Reload.uasset b/Content/Blueprints/Character/Animation/Reload.uasset index 8cbda42..22f1256 100644 Binary files a/Content/Blueprints/Character/Animation/Reload.uasset and b/Content/Blueprints/Character/Animation/Reload.uasset differ diff --git a/Content/Blueprints/Character/BP_BlasterCharacter.uasset b/Content/Blueprints/Character/BP_BlasterCharacter.uasset index b3295fc..c6d0464 100644 Binary files a/Content/Blueprints/Character/BP_BlasterCharacter.uasset and b/Content/Blueprints/Character/BP_BlasterCharacter.uasset differ diff --git a/Content/Blueprints/Weapon/BP_RocketLauncher.uasset b/Content/Blueprints/Weapon/BP_RocketLauncher.uasset index d48a0fd..f581fdd 100644 Binary files a/Content/Blueprints/Weapon/BP_RocketLauncher.uasset and b/Content/Blueprints/Weapon/BP_RocketLauncher.uasset differ diff --git a/Content/Blueprints/Weapon/BP_SniperRifle.uasset b/Content/Blueprints/Weapon/BP_SniperRifle.uasset index 75ef686..bbbf0f2 100644 Binary files a/Content/Blueprints/Weapon/BP_SniperRifle.uasset and b/Content/Blueprints/Weapon/BP_SniperRifle.uasset differ diff --git a/Content/Maps/BlasterMap.umap b/Content/Maps/BlasterMap.umap index c2f73c4..040f129 100644 Binary files a/Content/Maps/BlasterMap.umap and b/Content/Maps/BlasterMap.umap differ diff --git a/Source/Blaster/Character/BlasterCharacter.cpp b/Source/Blaster/Character/BlasterCharacter.cpp index e41efe5..6364d47 100644 --- a/Source/Blaster/Character/BlasterCharacter.cpp +++ b/Source/Blaster/Character/BlasterCharacter.cpp @@ -272,22 +272,22 @@ void ABlasterCharacter::PlayReloadMontage() SectionName = FName("Rifle"); break; case EWeaponType::EWT_RocketLauncher: - SectionName = FName("Rifle"); // Todo: create rocket reload montage section + SectionName = FName("RocketLauncher"); break; case EWeaponType::EWT_Pistol: - SectionName = FName("Rifle"); // Todo: create pistol reload montage section + SectionName = FName("Pistol"); break; case EWeaponType::EWT_SubmachineGun: - SectionName = FName("Rifle"); // Todo: create SMG reload montage section + SectionName = FName("Pistol"); break; case EWeaponType::EWT_Shotgun: - SectionName = FName("Rifle"); // Todo: create Shotgun reload montage section + SectionName = FName("Shotgun"); break; case EWeaponType::EWT_SniperRifle: - SectionName = FName("Rifle"); // Todo: create Sniper reload montage section + SectionName = FName("SniperRifle"); break; case EWeaponType::EWT_GrenadeLauncher: - SectionName = FName("Rifle"); // Todo: create Grenade Launcher reload montage section + SectionName = FName("GrenadeLauncher"); break; default: SectionName = FName("Rifle");