143 - Reload Animations

This commit is contained in:
Kingsmedia 2022-05-20 23:24:41 +02:00
parent 8f3a46b63d
commit d4afa9f956
13 changed files with 6 additions and 6 deletions

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@ -272,22 +272,22 @@ void ABlasterCharacter::PlayReloadMontage()
SectionName = FName("Rifle"); SectionName = FName("Rifle");
break; break;
case EWeaponType::EWT_RocketLauncher: case EWeaponType::EWT_RocketLauncher:
SectionName = FName("Rifle"); // Todo: create rocket reload montage section SectionName = FName("RocketLauncher");
break; break;
case EWeaponType::EWT_Pistol: case EWeaponType::EWT_Pistol:
SectionName = FName("Rifle"); // Todo: create pistol reload montage section SectionName = FName("Pistol");
break; break;
case EWeaponType::EWT_SubmachineGun: case EWeaponType::EWT_SubmachineGun:
SectionName = FName("Rifle"); // Todo: create SMG reload montage section SectionName = FName("Pistol");
break; break;
case EWeaponType::EWT_Shotgun: case EWeaponType::EWT_Shotgun:
SectionName = FName("Rifle"); // Todo: create Shotgun reload montage section SectionName = FName("Shotgun");
break; break;
case EWeaponType::EWT_SniperRifle: case EWeaponType::EWT_SniperRifle:
SectionName = FName("Rifle"); // Todo: create Sniper reload montage section SectionName = FName("SniperRifle");
break; break;
case EWeaponType::EWT_GrenadeLauncher: case EWeaponType::EWT_GrenadeLauncher:
SectionName = FName("Rifle"); // Todo: create Grenade Launcher reload montage section SectionName = FName("GrenadeLauncher");
break; break;
default: default:
SectionName = FName("Rifle"); SectionName = FName("Rifle");