Added missing map and fixed packaged build
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@ -7,5 +7,96 @@ ProjectID=DD573C214B328A1AEDE15DA9E4FBD4B4
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MaxPlayers=100
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildTarget=
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LaunchOnTarget=
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StagingDirectory=(Path="C:/UEProjects/Blaster/Build")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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bExcludeMonolithicEngineHeadersInNativizedCode=False
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UsePakFile=True
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bUseIoStore=True
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bUseZenStore=False
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bMakeBinaryConfig=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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bChunkHardReferencesOnly=False
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bForceOneChunkPerFile=False
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MaxChunkSize=0
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bBuildHttpChunkInstallData=False
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HttpChunkInstallDataDirectory=(Path="")
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bCompressed=True
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PackageCompressionFormat=Oodle
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bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
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PackageAdditionalCompressionOptions=
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PackageCompressionMethod=Kraken
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PackageCompressionLevel_DebugDevelopment=4
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PackageCompressionLevel_TestShipping=5
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PackageCompressionLevel_Distribution=7
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PackageCompressionMinBytesSaved=1024
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PackageCompressionMinPercentSaved=5
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bPackageCompressionEnableDDC=False
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PackageCompressionMinSizeToConsiderDDC=0
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HttpChunkInstallDataVersion=
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IncludePrerequisites=True
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IncludeAppLocalPrerequisites=False
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bShareMaterialShaderCode=True
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bDeterministicShaderCodeOrder=False
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bSharedMaterialNativeLibraries=True
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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-CulturesToStage=en
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+CulturesToStage=en
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LocalizationTargetCatchAllChunkId=0
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bCookAll=False
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bCookMapsOnly=False
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bSkipEditorContent=False
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bSkipMovies=False
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-IniKeyBlacklist=KeyStorePassword
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-IniKeyBlacklist=KeyPassword
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-IniKeyBlacklist=rsa.privateexp
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-IniKeyBlacklist=rsa.modulus
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-IniKeyBlacklist=rsa.publicexp
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-IniKeyBlacklist=aes.key
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-IniKeyBlacklist=SigningPublicExponent
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-IniKeyBlacklist=SigningModulus
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-IniKeyBlacklist=SigningPrivateExponent
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-IniKeyBlacklist=EncryptionKey
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-IniKeyBlacklist=DevCenterUsername
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-IniKeyBlacklist=DevCenterPassword
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-IniKeyBlacklist=IOSTeamID
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-IniKeyBlacklist=SigningCertificate
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-IniKeyBlacklist=MobileProvision
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-IniKeyBlacklist=IniKeyBlacklist
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-IniKeyBlacklist=IniSectionBlacklist
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+IniKeyBlacklist=KeyStorePassword
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+IniKeyBlacklist=KeyPassword
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+IniKeyBlacklist=rsa.privateexp
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+IniKeyBlacklist=rsa.modulus
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+IniKeyBlacklist=rsa.publicexp
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+IniKeyBlacklist=aes.key
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+IniKeyBlacklist=SigningPublicExponent
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+IniKeyBlacklist=SigningModulus
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+IniKeyBlacklist=SigningPrivateExponent
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+IniKeyBlacklist=EncryptionKey
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+IniKeyBlacklist=DevCenterUsername
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+IniKeyBlacklist=DevCenterPassword
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+IniKeyBlacklist=IOSTeamID
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+IniKeyBlacklist=SigningCertificate
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+IniKeyBlacklist=MobileProvision
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+IniKeyBlacklist=IniKeyBlacklist
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+IniKeyBlacklist=IniSectionBlacklist
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-IniSectionBlacklist=HordeStorageServers
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+IniSectionBlacklist=HordeStorageServers
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+MapsToCook=(FilePath="/Game/Maps/Lobby")
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+MapsToCook=(FilePath="/Game/Maps/GameStartupMap")
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+MapsToCook=(FilePath="/Game/Maps/GameStartupMap")
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+MapsToCook=(FilePath="/Game/Maps/BlasterMap")
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PerPlatformBuildConfig=()
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PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
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PerPlatformBuildTarget=()
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@ -14,7 +14,6 @@ AWeapon::AWeapon()
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bReplicates = true;
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WeaponMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("WeaponMesh"));
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WeaponMesh->SetupAttachment(WeaponMesh); // WeaponMesh instead?
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SetRootComponent(WeaponMesh);
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