diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index b767302..575d0c6 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -7,5 +7,96 @@ ProjectID=DD573C214B328A1AEDE15DA9E4FBD4B4 MaxPlayers=100 [/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Development +BuildTarget= +LaunchOnTarget= +StagingDirectory=(Path="C:/UEProjects/Blaster/Build") +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bUseIoStore=True +bUseZenStore=False +bMakeBinaryConfig=False +bGenerateChunks=False +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +bCompressed=True +PackageCompressionFormat=Oodle +bForceUseProjectCompressionFormatIgnoreHardwareOverride=False +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=4 +PackageCompressionLevel_TestShipping=5 +PackageCompressionLevel_Distribution=7 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 +HttpChunkInstallDataVersion= +IncludePrerequisites=True +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False +bSharedMaterialNativeLibraries=True +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=English +-CulturesToStage=en ++CulturesToStage=en +LocalizationTargetCatchAllChunkId=0 +bCookAll=False +bCookMapsOnly=False +bSkipEditorContent=False +bSkipMovies=False +-IniKeyBlacklist=KeyStorePassword +-IniKeyBlacklist=KeyPassword +-IniKeyBlacklist=rsa.privateexp +-IniKeyBlacklist=rsa.modulus +-IniKeyBlacklist=rsa.publicexp +-IniKeyBlacklist=aes.key +-IniKeyBlacklist=SigningPublicExponent +-IniKeyBlacklist=SigningModulus +-IniKeyBlacklist=SigningPrivateExponent +-IniKeyBlacklist=EncryptionKey +-IniKeyBlacklist=DevCenterUsername +-IniKeyBlacklist=DevCenterPassword +-IniKeyBlacklist=IOSTeamID +-IniKeyBlacklist=SigningCertificate +-IniKeyBlacklist=MobileProvision +-IniKeyBlacklist=IniKeyBlacklist +-IniKeyBlacklist=IniSectionBlacklist ++IniKeyBlacklist=KeyStorePassword ++IniKeyBlacklist=KeyPassword ++IniKeyBlacklist=rsa.privateexp ++IniKeyBlacklist=rsa.modulus ++IniKeyBlacklist=rsa.publicexp ++IniKeyBlacklist=aes.key ++IniKeyBlacklist=SigningPublicExponent ++IniKeyBlacklist=SigningModulus ++IniKeyBlacklist=SigningPrivateExponent ++IniKeyBlacklist=EncryptionKey ++IniKeyBlacklist=DevCenterUsername ++IniKeyBlacklist=DevCenterPassword ++IniKeyBlacklist=IOSTeamID ++IniKeyBlacklist=SigningCertificate ++IniKeyBlacklist=MobileProvision ++IniKeyBlacklist=IniKeyBlacklist ++IniKeyBlacklist=IniSectionBlacklist +-IniSectionBlacklist=HordeStorageServers ++IniSectionBlacklist=HordeStorageServers +MapsToCook=(FilePath="/Game/Maps/Lobby") -+MapsToCook=(FilePath="/Game/Maps/GameStartupMap") \ No newline at end of file ++MapsToCook=(FilePath="/Game/Maps/GameStartupMap") ++MapsToCook=(FilePath="/Game/Maps/BlasterMap") +PerPlatformBuildConfig=() +PerPlatformTargetFlavorName=(("Android", "Android_ASTC")) +PerPlatformBuildTarget=() + diff --git a/Content/Maps/BlasterMap.umap b/Content/Maps/BlasterMap.umap index 7eec221..659ab9c 100644 Binary files a/Content/Maps/BlasterMap.umap and b/Content/Maps/BlasterMap.umap differ diff --git a/Content/Maps/GameStartupMap.umap b/Content/Maps/GameStartupMap.umap new file mode 100644 index 0000000..5e0ba6f Binary files /dev/null and b/Content/Maps/GameStartupMap.umap differ diff --git a/Source/Blaster/Weapon/Weapon.cpp b/Source/Blaster/Weapon/Weapon.cpp index 1c5f654..7dc73f3 100644 --- a/Source/Blaster/Weapon/Weapon.cpp +++ b/Source/Blaster/Weapon/Weapon.cpp @@ -14,7 +14,6 @@ AWeapon::AWeapon() bReplicates = true; WeaponMesh = CreateDefaultSubobject(TEXT("WeaponMesh")); - WeaponMesh->SetupAttachment(WeaponMesh); // WeaponMesh instead? SetRootComponent(WeaponMesh);