92 - Testing the Game
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@ -57,7 +57,7 @@ bInitServerOnClient=true
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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NetServerMaxTickRate=60
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NetServerMaxTickRate=120
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[/Script/Engine.CollisionProfile]
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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@ -35,7 +35,7 @@ ABlasterCharacter::ABlasterCharacter()
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OverheadWidget->SetupAttachment(RootComponent);
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OverheadWidget->SetupAttachment(RootComponent);
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Combat = CreateDefaultSubobject<UCombatComponent>(TEXT("CombatComponent"));
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Combat = CreateDefaultSubobject<UCombatComponent>(TEXT("CombatComponent"));
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Combat->SetIsReplicatedByDefault(true);
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Combat->SetIsReplicated(true);
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GetCharacterMovement()->NavAgentProps.bCanCrouch = true;
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GetCharacterMovement()->NavAgentProps.bCanCrouch = true;
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GetCapsuleComponent()->SetCollisionResponseToChannel(ECC_Camera, ECR_Ignore);
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GetCapsuleComponent()->SetCollisionResponseToChannel(ECC_Camera, ECR_Ignore);
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