diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 812ba81..a1d012c 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -57,7 +57,7 @@ bInitServerOnClient=true NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection" [/Script/OnlineSubsystemUtils.IpNetDriver] -NetServerMaxTickRate=60 +NetServerMaxTickRate=120 [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) diff --git a/Source/Blaster/Character/BlasterCharacter.cpp b/Source/Blaster/Character/BlasterCharacter.cpp index f38f7c0..fa53bc3 100644 --- a/Source/Blaster/Character/BlasterCharacter.cpp +++ b/Source/Blaster/Character/BlasterCharacter.cpp @@ -35,7 +35,7 @@ ABlasterCharacter::ABlasterCharacter() OverheadWidget->SetupAttachment(RootComponent); Combat = CreateDefaultSubobject(TEXT("CombatComponent")); - Combat->SetIsReplicatedByDefault(true); + Combat->SetIsReplicated(true); GetCharacterMovement()->NavAgentProps.bCanCrouch = true; GetCapsuleComponent()->SetCollisionResponseToChannel(ECC_Camera, ECR_Ignore);