21 lines
491 B
C++
21 lines
491 B
C++
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LagCompensationComponent.h"
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ULagCompensationComponent::ULagCompensationComponent()
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{
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PrimaryComponentTick.bCanEverTick = true;
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}
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void ULagCompensationComponent::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ULagCompensationComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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}
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