blaster/Source/Blaster/Components/LagCompensationComponent.cpp

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2022-05-26 15:32:23 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "LagCompensationComponent.h"
ULagCompensationComponent::ULagCompensationComponent()
{
PrimaryComponentTick.bCanEverTick = true;
}
void ULagCompensationComponent::BeginPlay()
{
Super::BeginPlay();
}
void ULagCompensationComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}