// Fill out your copyright notice in the Description page of Project Settings. #include "LagCompensationComponent.h" ULagCompensationComponent::ULagCompensationComponent() { PrimaryComponentTick.bCanEverTick = true; } void ULagCompensationComponent::BeginPlay() { Super::BeginPlay(); } void ULagCompensationComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); }