blaster/Source/Blaster/Components/LagCompensationComponent.h

26 lines
591 B
C
Raw Normal View History

2022-05-26 15:32:23 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "LagCompensationComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BLASTER_API ULagCompensationComponent : public UActorComponent
{
GENERATED_BODY()
public:
ULagCompensationComponent();
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
protected:
virtual void BeginPlay() override;
public:
};