// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "LagCompensationComponent.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class BLASTER_API ULagCompensationComponent : public UActorComponent { GENERATED_BODY() public: ULagCompensationComponent(); virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; protected: virtual void BeginPlay() override; public: };