blaster/Source/Blaster/Weapon/HitScanWeapon.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Weapon.h"
#include "HitScanWeapon.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API AHitScanWeapon : public AWeapon
{
GENERATED_BODY()
public:
virtual void Fire(const FVector& HitTarget) override;
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protected:
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void WeaponTraceHit(const FVector& TraceStart, const FVector& HitTarget, FHitResult& OutHit);
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UPROPERTY(EditAnywhere)
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UParticleSystem* ImpactParticles;
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UPROPERTY(EditAnywhere)
USoundCue* HitSound;
UPROPERTY(EditAnywhere)
float Damage = 20.f;
private:
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UPROPERTY(EditAnywhere)
UParticleSystem* BeamParticles;
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UPROPERTY(EditAnywhere)
UParticleSystem* MuzzleFlash;
UPROPERTY(EditAnywhere)
USoundCue* FireSound;
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};