blaster/Source/Blaster/Weapon/HitScanWeapon.h

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2022-05-19 17:13:21 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Weapon.h"
#include "HitScanWeapon.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API AHitScanWeapon : public AWeapon
{
GENERATED_BODY()
public:
virtual void Fire(const FVector& HitTarget) override;
private:
UPROPERTY(EditAnywhere)
float Damage = 20.f;
UPROPERTY(EditAnywhere)
class UParticleSystem* ImpactParticles;
};