// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OSS : ModuleRules { public OSS(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" }); } }