// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameMode.h" #include "BlasterGameMode.generated.h" namespace MatchState { extern OSS_API const FName Cooldown; // Match duration has been reached. Display winner and begin cooldown timer } /** * */ UCLASS() class OSS_API ABlasterGameMode : public AGameMode { GENERATED_BODY() public: virtual void Tick(float DeltaTime) override; UPROPERTY(EditDefaultsOnly) float MatchTime = 30.f; protected: virtual void BeginPlay() override; };