30 lines
626 B
C++
30 lines
626 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Projectile.h"
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#include "ProjectileBullet.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AProjectileBullet : public AProjectile
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{
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GENERATED_BODY()
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public:
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AProjectileBullet();
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& Event) override;
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#endif
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protected:
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virtual void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) override;
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virtual void BeginPlay() override;
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};
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