blaster/Source/Blaster/PlayerController/BlasterPlayerController.h

42 lines
856 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "BlasterPlayerController.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API ABlasterPlayerController : public APlayerController
{
GENERATED_BODY()
public:
virtual void Tick(float DeltaSeconds) override;
virtual void OnPossess(APawn* InPawn) override;
void SetHUDHealth(float Health, float MaxHealth);
void SetHUDScore(float Score);
void SetHUDDefeats(int32 Defeats);
void SetHUDWeaponAmmo(int32 Ammo);
void SetHUDCarriedAmmo(int32 Ammo);
void SetHUDMatchCountdown(float CountdownTime);
protected:
virtual void BeginPlay() override;
void SetHUDTime();
private:
UPROPERTY()
class ABlasterHUD* BlasterHUD;
float MatchTime = 120.f;
uint32 CountdownInt = 0;
};