56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "Components/Image.h"
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#include "CharacterOverlay.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API UCharacterOverlay : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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class UProgressBar* HealthBar;
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UPROPERTY(meta = (BindWidget))
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class UTextBlock* HealthText;
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UPROPERTY(meta = (BindWidget))
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UProgressBar* ShieldBar;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* ShieldText;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* ScoreValue;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* DefeatsValue;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* WeaponAmmoValue;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* CarriedAmmoValue;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* MatchCountdownText;
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UPROPERTY(meta = (BindWidget))
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UTextBlock* GrenadesAmount;
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UPROPERTY(meta = (BindWidget))
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UImage* HighPingImage;
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UPROPERTY(meta = (BindWidgetAnim), Transient)
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UWidgetAnimation* HighPingAnimation;
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};
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