22 lines
486 B
C++
22 lines
486 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "LobbyGameMode.h"
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#include "GameFramework/GameStateBase.h"
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void ALobbyGameMode::PostLogin(APlayerController* NewPlayer)
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{
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Super::PostLogin(NewPlayer);
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int32 NumberOfPlayers = GameState.Get()->PlayerArray.Num();
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if (NumberOfPlayers == 2)
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{
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UWorld* World = GetWorld();
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if (World)
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{
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bUseSeamlessTravel = true;
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World->ServerTravel(FString("/Game/Maps/BlasterMap?listen"));
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}
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}
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} |