blaster/Source/Blaster/PlayerState/BlasterPlayerState.h

37 lines
854 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerState.h"
#include "BlasterPlayerState.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API ABlasterPlayerState : public APlayerState
{
GENERATED_BODY()
public:
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
virtual void OnRep_Score() override;
UFUNCTION()
virtual void OnRep_Defeats();
void IncreaseScore(float ScoreAmount);
void IncreaseDefeats(int32 DefeatsAmount);
private:
UPROPERTY()
class ABlasterCharacter* Character;
UPROPERTY()
class ABlasterPlayerController* Controller;
ABlasterCharacter* GetCharacter() const;
ABlasterPlayerController* GetController() const;
UPROPERTY(ReplicatedUsing = OnRep_Defeats)
int32 Defeats;
};