45 lines
820 B
C++
45 lines
820 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Pickup.h"
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#include "HealthPickup.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AHealthPickup : public APickup
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{
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GENERATED_BODY()
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public:
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AHealthPickup();
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virtual void Destroyed() override;
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protected:
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virtual void OnSphereOverlap(
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UPrimitiveComponent* OverlappedComponent,
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AActor* OtherActor,
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UPrimitiveComponent* OtherComp,
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int32 OtherBodyIndex,
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bool bFromSweep,
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const FHitResult& SweepResult
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) override;
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private:
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UPROPERTY(EditAnywhere)
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float HealAmount = 100.f;
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UPROPERTY(EditAnywhere)
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float HealingTime = 5.f;
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UPROPERTY(VisibleAnywhere)
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class UNiagaraComponent* PickupEffectComponent;
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UPROPERTY(EditAnywhere)
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class UNiagaraSystem* PickupEffect;
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};
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