blaster/Source/Blaster/Weapon/ProjectileGrenade.h

34 lines
559 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Projectile.h"
#include "ProjectileGrenade.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API AProjectileGrenade : public AProjectile
{
GENERATED_BODY()
public:
AProjectileGrenade();
virtual void Destroyed() override;
protected:
virtual void BeginPlay() override;
UFUNCTION()
void OnBounce(const FHitResult& ImpactResult, const FVector& ImpactVelocity);
private:
UPROPERTY(EditAnywhere)
USoundCue* BounceSound;
};