45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "BlasterAnimInstance.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API UBlasterAnimInstance : public UAnimInstance
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{
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GENERATED_BODY()
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public:
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virtual void NativeInitializeAnimation() override;
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virtual void NativeUpdateAnimation(float DeltaSeconds) override;
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private:
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UPROPERTY(BlueprintReadOnly, Category="Character", meta=(AllowPrivateAccess = "true"))
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class ABlasterCharacter* BlasterCharacter;
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UPROPERTY(BlueprintReadOnly, Category="Movement", meta=(AllowPrivateAccess = "true"))
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float Speed;
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UPROPERTY(BlueprintReadOnly, Category="Movement", meta=(AllowPrivateAccess = "true"))
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bool bIsInAir;
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UPROPERTY(BlueprintReadOnly, Category="Movement", meta=(AllowPrivateAccess = "true"))
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bool bIsAccelerating;
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UPROPERTY(BlueprintReadOnly, Category="Movement", meta=(AllowPrivateAccess = "true"))
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bool bWeaponEquipped;
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UPROPERTY(BlueprintReadOnly, Category="Movement", meta=(AllowPrivateAccess = "true"))
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bool bIsCrouched;
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UPROPERTY(BlueprintReadOnly, Category="Movement", meta=(AllowPrivateAccess = "true"))
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bool bAiming;
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};
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