34 lines
882 B
C++
34 lines
882 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "BlasterGameState.h"
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#include "Blaster/PlayerState/BlasterPlayerState.h"
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#include "Net/UnrealNetwork.h"
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void ABlasterGameState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABlasterGameState, TopScoringPlayers);
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}
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void ABlasterGameState::UpdateTopScore(ABlasterPlayerState* ScoringPlayer)
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{
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if (TopScoringPlayers.Num() == 0)
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{
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TopScoringPlayers.Add(ScoringPlayer);
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TopScore = ScoringPlayer->GetScore();
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}
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else if (ScoringPlayer->GetScore() == TopScore)
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{
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TopScoringPlayers.AddUnique(ScoringPlayer);
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}
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else if (ScoringPlayer->GetScore() > TopScore)
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{
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TopScoringPlayers.Empty();
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TopScoringPlayers.AddUnique(ScoringPlayer);
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TopScore = ScoringPlayer->GetScore();
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}
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}
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