blaster/Source/Blaster/Weapon/Projectile.h

35 lines
709 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Particles/ParticleSystemComponent.h"
#include "Projectile.generated.h"
UCLASS()
class BLASTER_API AProjectile : public AActor
{
GENERATED_BODY()
public:
AProjectile();
virtual void Tick(float DeltaTime) override;
protected:
virtual void BeginPlay() override;
public:
UPROPERTY(EditAnywhere)
class UBoxComponent* CollisionBox;
UPROPERTY(VisibleAnywhere)
class UProjectileMovementComponent* ProjectileMovementComponent;
UPROPERTY(EditAnywhere)
class UParticleSystem* Tracer;
class UParticleSystemComponent* TracerComponent;
};