22 lines
619 B
C++
22 lines
619 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/ProjectileMovementComponent.h"
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#include "RocketMovementComponent.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API URocketMovementComponent : public UProjectileMovementComponent
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{
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GENERATED_BODY()
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protected:
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virtual EHandleBlockingHitResult HandleBlockingHit(const FHitResult& Hit, float TimeTick, const FVector& MoveDelta, float& SubTickTimeRemaining) override;
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virtual void HandleImpact(const FHitResult& Hit, float TimeSlice, const FVector& MoveDelta) override;
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};
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