blaster/Source/Blaster/Weapon/ProjectileBullet.h

22 lines
457 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Projectile.h"
#include "ProjectileBullet.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API AProjectileBullet : public AProjectile
{
GENERATED_BODY()
protected:
virtual void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) override;
};