57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Weapon.h"
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#include "HitScanWeapon.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AHitScanWeapon : public AWeapon
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{
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GENERATED_BODY()
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public:
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virtual void Fire(const FVector& HitTarget) override;
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protected:
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FVector TraceEndWithScatter(const FVector& TraceStart, const FVector& HitTarget);
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void WeaponTraceHit(const FVector& TraceStart, const FVector& HitTarget, FHitResult& OutHit);
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UPROPERTY(EditAnywhere)
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UParticleSystem* ImpactParticles;
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UPROPERTY(EditAnywhere)
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USoundCue* HitSound;
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UPROPERTY(EditAnywhere)
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float Damage = 20.f;
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private:
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UPROPERTY(EditAnywhere)
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UParticleSystem* BeamParticles;
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UPROPERTY(EditAnywhere)
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UParticleSystem* MuzzleFlash;
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UPROPERTY(EditAnywhere)
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USoundCue* FireSound;
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// Trace end with scatter
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UPROPERTY(EditAnywhere, Category = "Weapon Scatter")
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float DistanceToSphere = 800.f;
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UPROPERTY(EditAnywhere, Category = "Weapon Scatter")
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float SphereRadius = 75.f;
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UPROPERTY(EditAnywhere, Category = "Weapon Scatter")
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bool bUseScatter = false;
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}; |