35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "BlasterGameMode.h"
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#include "Blaster/Character/BlasterCharacter.h"
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#include "GameFramework/PlayerStart.h"
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#include "Kismet/GameplayStatics.h"
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void ABlasterGameMode::PlayerEliminated(ABlasterCharacter* EliminatedCharacter, ABlasterPlayerController* VictimController,
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ABlasterPlayerController* AttackerController)
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{
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if (EliminatedCharacter)
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{
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EliminatedCharacter->Eliminated();
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}
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}
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void ABlasterGameMode::RequestRespawn(ACharacter* EliminatedCharacter, AController* EliminatedController)
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{
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if (EliminatedCharacter)
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{
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EliminatedCharacter->Reset();
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EliminatedCharacter->Destroy();
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}
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if (EliminatedController)
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{
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TArray<AActor*> PlayerStarts;
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UGameplayStatics::GetAllActorsOfClass(this, APlayerStart::StaticClass(), PlayerStarts);
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const int32 Selection = FMath::RandRange(0, PlayerStarts.Num() - 1);
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RestartPlayerAtPlayerStart(EliminatedController, PlayerStarts[Selection]);
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}
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}
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