blaster/Source/Blaster/Components/LagCompensationComponent.cpp

21 lines
491 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "LagCompensationComponent.h"
ULagCompensationComponent::ULagCompensationComponent()
{
PrimaryComponentTick.bCanEverTick = true;
}
void ULagCompensationComponent::BeginPlay()
{
Super::BeginPlay();
}
void ULagCompensationComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}