47 lines
891 B
C++
47 lines
891 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Pickup.generated.h"
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UCLASS()
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class BLASTER_API APickup : public AActor
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{
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GENERATED_BODY()
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public:
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APickup();
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virtual void Tick(float DeltaTime) override;
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virtual void Destroyed() override;
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protected:
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virtual void BeginPlay() override;
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UFUNCTION()
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virtual void OnSphereOverlap(
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UPrimitiveComponent* OverlappedComponent,
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AActor* OtherActor,
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UPrimitiveComponent* OtherComp,
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int32 OtherBodyIndex,
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bool bFromSweep,
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const FHitResult& SweepResult
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);
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UPROPERTY(EditAnywhere)
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float BaseTurnRate = 45.f;
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private:
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UPROPERTY(EditAnywhere)
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class USphereComponent* OverlapSphere;
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UPROPERTY(EditAnywhere)
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class USoundCue* PickupSound;
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UPROPERTY(EditAnywhere)
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UStaticMeshComponent* PickupMesh;
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public:
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};
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