blaster/Source/Blaster/Pickups/JumpPickup.h

35 lines
617 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Pickup.h"
#include "JumpPickup.generated.h"
/**
*
*/
UCLASS()
class BLASTER_API AJumpPickup : public APickup
{
GENERATED_BODY()
protected:
virtual void OnSphereOverlap(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult
) override;
private:
UPROPERTY(EditAnywhere)
float JumpZVelocity = 2500.f;
UPROPERTY(EditAnywhere)
float JumpBuffTime = 10.f;
};