37 lines
830 B
C++
37 lines
830 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Projectile.h"
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#include "ProjectileRocket.generated.h"
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/**
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*
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*/
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UCLASS()
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class BLASTER_API AProjectileRocket : public AProjectile
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{
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GENERATED_BODY()
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public:
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AProjectileRocket();
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virtual void Destroyed() override;
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protected:
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virtual void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) override;
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virtual void BeginPlay() override;
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UPROPERTY(EditAnywhere)
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USoundCue* ProjectileLoop;
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UPROPERTY()
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UAudioComponent* ProjectileLoopComponent;
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UPROPERTY(EditAnywhere)
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USoundAttenuation* LoopingSoundAttenuation;
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UPROPERTY(VisibleAnywhere)
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class URocketMovementComponent* RocketMovementComponent;
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};
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