86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/HUD.h"
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#include "BlasterHUD.generated.h"
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USTRUCT(BlueprintType)
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struct FHUDPackage
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{
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GENERATED_BODY()
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public:
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UTexture2D* CrosshairsCenter;
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UTexture2D* CrosshairsLeft;
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UTexture2D* CrosshairsRight;
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UTexture2D* CrosshairsTop;
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UTexture2D* CrosshairsBottom;
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float CrosshairSpread;
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FLinearColor CrosshairsColor;
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};
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/**
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*
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*/
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UCLASS()
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class BLASTER_API ABlasterHUD : public AHUD
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{
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GENERATED_BODY()
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public:
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virtual void DrawHUD() override;
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void AddDebugWidget();
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void AddCharacterOverlay();
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void AddAnnouncementOverlay();
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void AddElimAnnouncement(FString Attacker, FString Victim);
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UPROPERTY(EditAnywhere, Category = "Player Stats")
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TSubclassOf<class UUserWidget> CharacterOverlayClass;
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UPROPERTY()
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class UCharacterOverlay* CharacterOverlay;
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UPROPERTY()
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class UDebugWidget* DebugWidget;
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UPROPERTY(EditAnywhere, Category = "Widget")
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TSubclassOf<class UUserWidget> DebugWidgetClass;
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UPROPERTY(EditAnywhere, Category = "Announcements")
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TSubclassOf<class UUserWidget> AnnouncementClass;
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UPROPERTY()
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class UAnnouncement* Announcement;
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protected:
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virtual void BeginPlay() override;
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private:
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UPROPERTY()
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class APlayerController* OwningPlayer;
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FHUDPackage HUDPackage;
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void DrawCrosshair(UTexture2D* Texture, FVector2D ViewportCenter, FVector2D Spread, FLinearColor CrosshairColor);
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UPROPERTY(EditAnywhere)
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float CrosshairSpreadMax = 16.f;
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UPROPERTY(EditAnywhere)
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TSubclassOf<class UElimAnnouncement> ElimAnnouncementClass;
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UPROPERTY(EditAnywhere)
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float ElimAnnouncementTime = 2.5f;
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UFUNCTION()
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void ElimAnnouncementTimerFinished(UElimAnnouncement* MsgToRemove);
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UPROPERTY()
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TArray<UElimAnnouncement*> ElimMessages;
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public:
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FORCEINLINE void SetHUDPackage(const FHUDPackage& Package) { HUDPackage = Package; };
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};
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