// Fill out your copyright notice in the Description page of Project Settings. #include "BlasterHUD.h" void ABlasterHUD::DrawHUD() { Super::DrawHUD(); FVector2D ViewportSize; if (GEngine) { GEngine->GameViewport->GetViewportSize(ViewportSize); const FVector2D ViewportCenter(ViewportSize.X / 2.f, ViewportSize.Y / 2.f); if (HUDPackage.CrosshairsCenter) { DrawCrosshair(HUDPackage.CrosshairsCenter, ViewportCenter); } if (HUDPackage.CrosshairsLeft) { DrawCrosshair(HUDPackage.CrosshairsLeft, ViewportCenter); } if (HUDPackage.CrosshairsRight) { DrawCrosshair(HUDPackage.CrosshairsRight, ViewportCenter); } if (HUDPackage.CrosshairsTop) { DrawCrosshair(HUDPackage.CrosshairsTop, ViewportCenter); } if (HUDPackage.CrosshairsBottom) { DrawCrosshair(HUDPackage.CrosshairsBottom, ViewportCenter); } } } void ABlasterHUD::DrawCrosshair(UTexture2D* Texture, FVector2D ViewportCenter) { const float TextureWidth = Texture->GetSizeX(); const float TextureHeight = Texture->GetSizeY(); const FVector2D TextureDrawPoint( ViewportCenter.X - (TextureWidth / 2.f), ViewportCenter.Y - (TextureHeight / 2.f) ); DrawTexture( Texture, TextureDrawPoint.X, TextureDrawPoint.Y, TextureWidth, TextureHeight, 0.f, 0.f, 1.f, 1.f, FLinearColor::White ); }