// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "BlasterPlayerController.generated.h" /** * */ UCLASS() class BLASTER_API ABlasterPlayerController : public APlayerController { GENERATED_BODY() public: void SetHUDHealth(float Health, float MaxHealth); virtual void OnPossess(APawn* InPawn) override; protected: virtual void BeginPlay() override; private: class ABlasterHUD* BlasterHUD; };