// Fill out your copyright notice in the Description page of Project Settings. #include "RocketMovementComponent.h" URocketMovementComponent::EHandleBlockingHitResult URocketMovementComponent::HandleBlockingHit(const FHitResult& Hit, float TimeTick, const FVector& MoveDelta, float& SubTickTimeRemaining) { Super::HandleBlockingHit(Hit, TimeTick, MoveDelta, SubTickTimeRemaining); return EHandleBlockingHitResult::AdvanceNextSubstep; } void URocketMovementComponent::HandleImpact(const FHitResult& Hit, float TimeSlice, const FVector& MoveDelta) { // Rockets should not stop; only explode when their CollisionBox detects a hit }