// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Pickup.h" #include "JumpPickup.generated.h" /** * */ UCLASS() class BLASTER_API AJumpPickup : public APickup { GENERATED_BODY() protected: virtual void OnOverlap(ABlasterCharacter* BlasterCharacter) override; private: UPROPERTY(EditAnywhere) float JumpZVelocity = 2500.f; UPROPERTY(EditAnywhere) float JumpBuffTime = 10.f; };