// Fill out your copyright notice in the Description page of Project Settings. #include "Shotgun.h" #include "Blaster/Character/BlasterCharacter.h" #include "Engine/SkeletalMeshSocket.h" #include "Kismet/GameplayStatics.h" void AShotgun::Fire(const FVector& HitTarget) { AWeapon::Fire(HitTarget); APawn* OwnerPawn = Cast(GetOwner()); if (OwnerPawn == nullptr) return; AController* InstigatorController = OwnerPawn->GetController(); const USkeletalMeshSocket* MuzzleFlashSocket = GetWeaponMesh()->GetSocketByName("MuzzleFlash"); if (MuzzleFlashSocket) { FTransform SocketTransform = MuzzleFlashSocket->GetSocketTransform(GetWeaponMesh()); FVector Start = SocketTransform.GetLocation(); for (uint32 i = 0; i < NumberOfPellets; i++) { FVector End = TraceEndWithScatter(Start, HitTarget); } } }