// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "HitScanWeapon.h" #include "Shotgun.generated.h" /** * */ UCLASS() class BLASTER_API AShotgun : public AHitScanWeapon { GENERATED_BODY() public: virtual void Fire(const FVector& HitTarget) override; private: UPROPERTY(EditAnywhere, Category = "Weapon Scatter") uint32 NumberOfPellets = 10; };