// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "Announcement.generated.h" /** * */ UCLASS() class BLASTER_API UAnnouncement : public UUserWidget { GENERATED_BODY() public: UPROPERTY(meta = (BindWidget)) class UTextBlock* AnnouncementText; UPROPERTY(meta = (BindWidget)) UTextBlock* WarmupTime; };