// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "BlasterCharacter.generated.h" UCLASS() class BLASTER_API ABlasterCharacter : public ACharacter { GENERATED_BODY() public: ABlasterCharacter(); virtual void Tick(float DeltaTime) override; virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; protected: virtual void BeginPlay() override; void MoveForward(float Value); void MoveRight(float Value); void Turn(float Value); void LookUp(float Value); private: UPROPERTY(VisibleAnywhere, Category="Camera") class USpringArmComponent* CameraBoom; UPROPERTY(VisibleAnywhere, Category="Camera") class UCameraComponent* FollowCamera; UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) class UWidgetComponent* OverheadWidget; public: };