// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Projectile.h" #include "ProjectileBullet.generated.h" /** * */ UCLASS() class BLASTER_API AProjectileBullet : public AProjectile { GENERATED_BODY() public: AProjectileBullet(); #if WITH_EDITOR virtual void PostEditChangeProperty(FPropertyChangedEvent& Event) override; #endif protected: virtual void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) override; virtual void BeginPlay() override; };