// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "CharacterOverlay.generated.h" /** * */ UCLASS() class BLASTER_API UCharacterOverlay : public UUserWidget { GENERATED_BODY() public: UPROPERTY(meta = (BindWidget)) class UProgressBar* HealthBar; UPROPERTY(meta = (BindWidget)) class UTextBlock* HealthText; UPROPERTY(meta = (BindWidget)) UProgressBar* ShieldBar; UPROPERTY(meta = (BindWidget)) UTextBlock* ShieldText; UPROPERTY(meta = (BindWidget)) UTextBlock* ScoreValue; UPROPERTY(meta = (BindWidget)) UTextBlock* DefeatsValue; UPROPERTY(meta = (BindWidget)) UTextBlock* WeaponAmmoValue; UPROPERTY(meta = (BindWidget)) UTextBlock* CarriedAmmoValue; UPROPERTY(meta = (BindWidget)) UTextBlock* MatchCountdownText; UPROPERTY(meta = (BindWidget)) UTextBlock* GrenadesAmount; };