// Fill out your copyright notice in the Description page of Project Settings. #include "LobbyGameMode.h" #include "GameFramework/GameStateBase.h" void ALobbyGameMode::PostLogin(APlayerController* NewPlayer) { Super::PostLogin(NewPlayer); int32 NumberOfPlayers = GameState.Get()->PlayerArray.Num(); if (NumberOfPlayers == 2) { UWorld* World = GetWorld(); if (World) { bUseSeamlessTravel = true; World->ServerTravel(FString("/Game/Maps/BlasterMap?listen")); } } }